May 24, 2005, 07:44 PM // 19:44
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#2
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Academy Page
Join Date: May 2005
Guild: Frogs In The Ghetto Say Moo [DaWg]
Profession: Me/E
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Anyone know which trainer, if any, offers this skill? Thanks in advance.
-Aehron Telemnar
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May 26, 2005, 03:49 AM // 03:49
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#3
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Ascalonian Squire
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I think Camp Rankor.
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May 26, 2005, 05:13 PM // 17:13
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#4
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Ascalonian Squire
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Yes, it is in Camp Rankor. This was the last non-elite ranger skill I didn't have and I checked Camp Rankor (thought I did before) and sure enough he had it.
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Jul 29, 2005, 01:29 PM // 13:29
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#5
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Academy Page
Join Date: Jul 2005
Guild: American Guild
Profession: E/N
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This skill is too powerful !
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Jul 29, 2005, 01:38 PM // 13:38
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#6
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by Disoblige
This skill is too powerful !
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yes, quite powerfull indeed.
but if it wasn't around, enchantment stacking would probably be rampant...
and that prospect doesn't sound fun either.
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Jul 29, 2005, 01:43 PM // 13:43
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#7
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Lion's Arch Merchant
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Then run Rend Enchantments, Well of the Profane, or whatever else, but Nature's Renewal has a huge effect that's too much even for an elite.
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Jul 29, 2005, 01:43 PM // 13:43
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#8
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Academy Page
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It's absolutely annoying for Mesmers too.
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Jul 29, 2005, 03:09 PM // 15:09
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#9
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Ascalonian Squire
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How is it powerful? It effects both teams in the area and it's one of the only counters for a spell breaker casted I can think of.
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Jul 29, 2005, 03:30 PM // 15:30
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#10
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Academy Page
Join Date: Jul 2005
Guild: American Guild
Profession: E/N
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Quote:
Originally Posted by roboky
How is it powerful? It effects both teams in the area and it's one of the only counters for a spell breaker casted I can think of.
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I doesn't affect your team if they know that they will spam nature's renewal every seconds.
-it removes elementarist attunements and ether skills.
-monk skills are made of 60% enchaments.
-mesmer skills will take 2x long to cast and hexes are instantly removed.
-Almost all buffs are remove. (armor earth, balt aura , channeling)
-Most enchaments are costly and it's hard to recast again.
-It gives a huge advantage to primary attackers. (particulary ranger build)
I think this skill should become elite
Quote:
Originally Posted by roboky
"it's one of the only counters for a spell breaker casted I can think of."
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mesmer(2) and necro(3) have anti-enchament spells.
Last edited by Disoblige; Jul 30, 2005 at 07:19 AM // 07:19..
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Jul 29, 2005, 06:29 PM // 18:29
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#11
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Ascalonian Squire
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Those two mesmer and necromancy anti-enchantments don't work on spell breaker because they're spells
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Jul 30, 2005, 04:11 AM // 04:11
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#12
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Academy Page
Join Date: Jul 2005
Guild: American Guild
Profession: E/N
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Ok.. i'm wrong
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Jul 30, 2005, 04:27 AM // 04:27
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#13
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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*Swings TEH Nerf-bat*
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Jul 30, 2005, 07:47 AM // 07:47
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#14
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Quote:
Originally Posted by roboky
Those two mesmer and necromancy anti-enchantments don't work on spell breaker because they're spells
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Spell Breaker prevents the monk from being the target of enemy spells. Chilibans targets the caster with an AoE, so it would still work. Though you'd probably need 2-3 necros hitting this at the same to cut through cover enchantments, particularly if one of them is Divine Boon.
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Jul 31, 2005, 08:44 PM // 20:44
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#15
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Academy Page
Join Date: May 2005
Location: Farnham, Quebec, Canada
Guild: The Phoenix Brotherhood [TPB]
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Quote:
Originally Posted by roboky
and it's one of the only counters for a spell breaker casted I can think of.
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It's fun how an overpowered skill has to be used to counter ANOTHER overpowered skill...
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Jul 31, 2005, 09:05 PM // 21:05
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#16
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: E/Mo
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Leave the skill alone
Counter it if you have a problem don't just try to get it nerfed there are plenty of counters especially for spirits and for NR
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Jul 31, 2005, 09:09 PM // 21:09
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#17
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Frost Gate Guardian
Join Date: Jun 2005
Location: Reading, England
Guild: [mB] Mental Block
Profession: Mo/Me
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Just another nerf on ranger teams because no one can be bothered to do anything about it. I'm seeing so many of these they are beginning to bore me. Spirits die very easily, so just kill the spirit? Oh wait, your not good enough to be targetting spirits....
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Jul 31, 2005, 09:10 PM // 21:10
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#18
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: E/Mo
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he is giving you a rather big hint there ey
Spirits need no nerfing. end of imo.
It is getting quite annoying people criticising ranger teams lately, 'o look it's another crappy spirit team cus its all they know they cant do anything else' This coming from a smiting team i played today, yesterday and a few days previous to that. If people are going to criticise leave out ranger teams please.
As for the smiting teams i had a burial mounds match today, yes ok we won, 5/6 teams were smiting, leave ranger teams alone and criticise smiting if your gonna criticise some for following crouds etc. please.
Last edited by Timoz; Jul 31, 2005 at 09:23 PM // 21:23..
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Aug 01, 2005, 09:47 AM // 09:47
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#19
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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If you nerf this, then the Healing Ball comes back into fashion.
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Aug 03, 2005, 12:35 AM // 00:35
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#20
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Academy Page
Join Date: Jul 2005
Guild: American Guild
Profession: E/N
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if a player with spirit has oath shot, they can spam it very fast. no matter if u nuke the spirits. it would be replace easily
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